They are chosen from each of the world’s races, and given great power to complete this task. This power comes with a great price, their lives. These brave souls chosen by the Goddess will greatly shorten their own lifespans in order to use this great power. Now, it is time for the 333rd group of Demigods to face their trials, but their story will be very different from their predecessors. ![]() While there is nothing Earth-shattering here, the story isn’t a bad one at all. We’ve all probably seen these character types before and a lot of the plot lines are very basic, but I don’t think this is a bad thing at all. Everything here is well written and the characters all see a bit of growth as the story progresses. The world itself has quite a bit of building as well, which is very welcome when you see how some of the major themes of the story progress during your playthrough. Graphically, Astria Ascending is a beautiful game. All of the hand-drawn environments look amazing. Each area is very elaborate in its design, and you can tell the team put a lot of effort into each one, making it look perfect. The lighting in this game should be studied by every game maker out there, cause it’s that damn good. The highly detailed 2.5D character models look fantastic as well. ![]() Each party member has a crazy amount of detail in their design, and these will change depending on which main job you give each character. The monsters look pretty bog standard, except for the incredible bosses. These are called Astraes, and they usually transform into several stages while fighting them. They look even crazier with each different stage and they can be called upon by the party once defeating them. ![]() The only real sticking point here is some of the animations look a bit stiff, but honestly, when everything else looks this good, that’s a very minor detail. The soundtrack here, is one of the best I’ve heard in quite a while.
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